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Post by Albert on Jun 27, 2010 15:07:28 GMT -8
This Thread represents the drawing room for new products or services to be offered by the D.S.R&D. Please feel free to make suggestions or to comment on the work of others.
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Post by Albert on Jun 27, 2010 15:07:45 GMT -8
*A pneumatic cylinder arrives at Oliver’s location, erupting from the rubble and coming to a rest on the ground nearby. Unfurling it with rotting fingers he is able to make out the rot-altered penmanship* It occurs to me as I stand here awaiting revivification that the industrial product line that Sigmund has seen fit to start may benefit from your expertise. There are several groups within Malton who specialize in repair and construction; if memory serves, you have even come across one yourself. Would not their work be aided by a clever application of quantum displacement science? Since objects exist in four dimensions, of which time is one, does it not stand to reason that if a building will be repaired, it has already been so at another point in this spectrum? Such is obviously the nature of blueprints in that they can help us return things to a previous state by allowing us to look at the past. Unfortunately, time and materials are lacking in Malton so we must improvise using materials that can be found and deviating from the original plan. What if there were a way to make a device that projects forward along a four-dimensional vector and captures the state of what a building will be in the near future? It need not travel there, simply grab an image of the future state to allow those in the present to use it as a type of reverse blueprint. Think of the time and energy that could be saved. Would such a device be possible?
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Post by Albert on Jul 3, 2010 18:52:09 GMT -8
I have introduced a new product as part of our essentials line. Rotalin: a rot science augmented concentration aid. Please let me know if you notice any typos or problems with the product. If anyone wants to try it out and add testimonials to the product description, feel free.
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Post by sigmund on Jul 7, 2010 17:34:24 GMT -8
Thank you for posting the Road Salt. I have a graphic and will set up an acct and upload it Thursday.
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Post by Albert on Aug 17, 2010 19:15:17 GMT -8
In another day or two I will be at more liberty to once again set my mind to product development. I am planning on several new products that I wish to outline below. If anyone has any input or feature suggestions, they will be greatly appreciated.
Schwan’s Dental Powder (based on Sigmund’s flesh eating discovery: this product is designed to restore whiteness to teeth following embarrassing lapses of dietary judgment during zombification)
I Can Clone: Novelty Home Cloning Kit (based on commandeered Heather zerging technology: this product is a novelty item designed to graft the physical features of a biological donor onto a miniature dummy-plug bio-model [replacement bio-models sold separately])
Molibdonite Multi-Tool (based on Far Systems Ltd technology: an industrial multi-tool with a flow-metal head and electrical forming mechanism to replace easy to lose interchangeable bits)
Rot-Cotten (based on the same technology as the whiskey: this product uses rot science manufactured cotton plants to produce a fabric that has the ability to change color in response to infection or zobification)
Vegan Leather (using the Heathers zerging technology: this leather is made as leather rather than removed from a living organism, yet still retains all of the properties and characteristic of the original)
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Post by Albert on Aug 19, 2010 14:58:04 GMT -8
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Post by Albert on Sept 30, 2010 11:42:20 GMT -8
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Post by Albert on Nov 10, 2010 19:45:46 GMT -8
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Post by Albert on Nov 25, 2010 16:44:47 GMT -8
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Post by Albert on Dec 26, 2010 20:02:05 GMT -8
I did not get a chance to post it here but a Christmas product was added to the Essentials product line on Christmas eve. The product is a Harman-izing vocal spray that will allow zombies to carol. The story that accompanies it features Betty shaking me silly in a fit of "rot rage" you can find it HERE enjoy.
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Post by Albert on Feb 5, 2011 21:41:25 GMT -8
Good news! My recent death has allowed me to test my new flavor packet design and I believe them to be ready for production View the product description here. Product image is still to follow. The description features a brief appearance by Petite Fille of the FU, Sally A Summers of Cobra (uncredited. No free rides Spiderzed), and Needs Building regular NightFighta. It has not been copy edited yet so be gentle.
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Post by Albert on Feb 17, 2011 15:52:40 GMT -8
Though not technically a product, the life-culting guide has been an ongoing project of mine for some time. Recently, I have added three sections on the use of feeding groan as it pertains to life-culting. They can be found at the bottom of the page and may prove especially useful to ZALP members.
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Post by Albert on Jan 3, 2013 15:26:06 GMT -8
The following is a new strategy I have been working on in Whittenside. Thoughts or comments welcome
Trip Wiring
A life cultist or life cultists working in a mostly ruined suburb can keep the zombies in several buildings ready to be removed even in the absence of any survivor presence by constantly keeping them softened to a low HP level over several days until survivors return. Alternately, life cultists may arrive well in advance of a survivor force and prepare an entire suburb for survivor habitation in the same manner. One problem with such a slow operation is that local zombies do not stand still while this takes place: feeding on corpses, survivors, and sometimes other zombies to regain their HP. While this can be managed by a diligent life cultist it becomes tricky when a zombie does just hold still. In this case, repeated checks on the HP level of the zombie may result in the life cultist inadvertently killing the zombie and wasting the effort spent to soften it. A final problem occurs when zombies change locations and buildings that were empty become guarded, costing the life cultist valuable AP to scout buildings that may or may not be empty.
In all of these cases, a life cultist with the Memories of Life skill can use the doors themselves as a tripwire system to detect zombie activity. If a building is empty, close the door. If, upon a return visit, the door is still closed, then the building is likely still empty as a zombie entering the building would have had to open it and would likely not have spent the time and effort to close it behind him. Alternately, if the zombies inside of a building are softened, close the door. If they exit to feed, the door will be open and the life cultist will know that their HP will need to be checked.
In a case where only one zombie is inside with no bodies, this method works best. If there are bodies, a life cultist may feed on them until they are desiccated to overcome the obstacle. If there are multiple zombies, they may feed on each other without opening the door. There is nothing that a life cultist can do to prevent this but it is rare and requires coordination on their part to not weaken the occupying force.
If used, trip wireing ensures that where there is a closed door, there is likely to be a building unoccupied or occupied by softened zombies ripe for the taking by any survivor that happens through.
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Post by SoloDogScout on Jan 3, 2013 17:48:37 GMT -8
This would also work well as a signal to other life-cultists in the area that a bldg has already been checked or prepared, so that even if you know you have not been to an area, someone else has been through and checked it out. Survivors who are not ready or able to repair bldgs can help wit this as well, by closing doors on empty bldgs.
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Post by Albert on Jan 3, 2013 21:27:34 GMT -8
Another addition to the Life culting page
NTs (Mrh-Bombing)
because of the possibility of rot revives, NTs present another option for trans-mortals. After a life cultist helps to take the building, selective stocking beforehand and an in-place revive can turn them into an emergency fail-safe. Because of their limited need for survivor equipment, a life cultist's inventory can take almost any form. A life cultist carrying 2 generators (40 encumbrance total), 2 fuel cans (20 encumbrance total), a Toolbox (16 encumbrance), and 10 NT syringes (20 encumbrance bringing the total to 96%) could be revived in place and left on the ground as per the Dirt napping strategy. In the event of a forced entry, most zombies will immediately destroy the generator to prevent combat revives. A life cultist would then rise, install and fuel the generator, and CR the attacking zombies. In this fashion, the life cultist could remove 4 zombies, with the potential of a fifth if the generator lasts an hour and a half, while giving the other survivors inside the NT the ability to combat revive further zombies and break the siege. In the event that the siege does not break, the life cultist will often be targeted first by the attacking zombies for such a display. With an in-place revive from a friendly survivor they would then be primed to repeat the process in the next break-in (if the building lasts that long) or immediately retake it from a conquering zombie force of 4 or fewer.
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Post by Albert on Jan 3, 2013 21:35:42 GMT -8
This would also work well as a signal to other life-cultists in the area that a bldg has already been checked or prepared, so that even if you know you have not been to an area, someone else has been through and checked it out. Survivors who are not ready or able to repair bldgs can help wit this as well, by closing doors on empty bldgs. Added that at the end. Thanks.
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Post by malaal on Jan 13, 2013 16:36:56 GMT -8
Interesting, good to see our side is getting decent tactics too(seeing how the zeds ironically have better tactics than survivors), might even try the trip wiring out and report effectiveness of it next time i`m on the rotten side of the population.
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